EQ2 FURNITURE



Total items sold by a gratified merchant: 7
Books
Creatures of the Creators Catalog
This item can be placed on the floor in any house type.

As I catalog various flora and fauna, I can refer to this book.

NO-TRADE

Offers the Quest
'Creatures of the Creators Cataloging'


Discovered on 5 Oct 2005 at 13:41:14 PDT.
Creatures of the Creators Catalog
by Pearl Honeywine
Some of the creatures found in Norrath today were created by mages for various reasons.

In particular, these creations can be found in and around Nektropos Castle in Nektulos on D'Lere or within the Ruins of Varsoon in Antonica on Karan.
Nektropos Castle is the former home of Lord Rikantus Everling and is located within dark woodlands of Nektulos.

The Ruins of Varsoon are in what was once called the Keep of Immortality in Antonica. It is interesting to note that despite the cataclysmic events of the past few hundred seasons, both D'Lere and Antonica have ancient keeps with their unfortunate inhabitants.
Externally, Nektropos Castle and the Ruins of Varsoon enjoy (if that can be said) the same weather patterns as the regions in which they are located.

Internally, the air within these ancient buildings remains charged with the mystic energies of their former owners.
Though dark and occasionally damp, they are both remarkably well-preserved.
Flora within these structures is limited to lichens, which form on the stone surfaces on the northern and eastern interior rooms.
As the structures are enclosed (or nearly completely underground, as with the Ruins of Varsoon), light is diffused or nonexistent.
Fungi grow in organic litter on the lowest floors of these buildings.
Constructed creatures are generally considered part of the "golem" family of creatures, regardless of their outward appearance.
However, magical constructs also exist and can include mundane objects such as books or statues that will reanimate only upon being disturbed. That makes travel through the Ruins of Varsoon and Nektropos Castle particularly dangerous, as potentially anything could be a dormant creature.
Books
Enchanted Lands Creature Catalog
This item can be placed on the floor in any house type.

As I catalog various flora and fauna, I can refer to this book.

Quest reward from [40] Enchanted Lands Creature Cataloging (Tome), started by examining Enchanted Lands Creature Catalog (found in Enchanted Lands) (purchased from a gratified merchant) (found in Everfrost) (purchased from a gratified merchant).

Purchased from Indis Surion in Qeynos Capitol District (702, 82, 129) or Navarius Orvalis in The City of Freeport (10, -7, -134) or A Gratified Merchant in Antonica or The Commonlands or The Thundering Steppes or Nektulos Forest or Enchanted Lands or Everfrost or The Sinking Sands or Piritta Silvarri in Greater Faydark (151, 109, 175) or Ricka Stonehide in Frostfang Sea (-115, 149, -90) or Beata Sringer in City of Fordel Midst (735, -9, -744)
requires completing the Quest "Enchanted Lands Creature Cataloging"
for 1c.

Discovered on 5 Oct 2005 at 14:42:40 PDT.
Enchanted Lands Creature Catalog
by Pearl Honeywine
The Enchanted Lands have a high concentration of mana, and therefore they are inhabited by many fey beings.

Before the Rending reshaped the lands, this area was in the midst of the large continent of Antonica, situated at nearly the halfway point between Qeynos and Freeport.

The area was settled primarily by halflings, with the Runnyeye Citadel home to the Runnyeye goblins.
The Enchanted Lands include the Misty Thicket, Rivervale and Runnyeye Citadel, all of which survived the Rending and the Shattering in relatively untouched form.

Rivers still meander lazily through deep green hills across the region. It is surrounded entirely by the Sea of Mist, named for its blanket of nearly impenetrable fog.
Though the coast areas are foggy in the morning, once the sun has risen the fog close to shore dissipates, revealing an area dominated by emerald green.

The temperatures have little variation between day and night. The coolest period during the season is Decay, although the Enchanted Lands do not appear to have a very long Decay cycle.
The mild temperatures and somewhat moist environment give the Enchanted Lands a cloak of thick, velvety grass and tall deciduous trees.

As Decay is so abbreviated in this region, there is no true falling of the leaves. There is always a green canopy overhead, green pathways underfoot and an abundance of fruit and flowers.
The proximity to the nectar of so many flowers is doubtless why the bixies call the Enchanted Lands home.
However, since the changing of the lands, there are other creatures in abundance too, including lamias and nightbloods. In some cases, even the trees are potentially animated and dangerous. Caution while traveling is advised, especially after nightfall.
Books
Feerrott Creature Catalog
This item can be placed on the floor in any house type.

As I catalog various flora and fauna, I can refer to this book.


Discovered on 5 Oct 2005 at 10:21:48 PDT.
The Feerrott Creature Catalog
by Pearl Honeywine
The Feerrott is a dark and dangerous jungle with an equally dark and dangerous past.

Through the Ages, the Feerrott has been the home to tribes of Lizardmen, ogres and other minions of Cazic-Thule.

The ancient Temple of Cazic-Thule can still be found here, as well as the ruins of other lesser buildings.
The Feerrott was originally a part of the the continent of Antonica, below Lake Rathetear and the Rathe Mountains.
Now, it is a separate island to the southeast of the Thundering Steppes of Karan and is surrounded by the Blackwater.
The major landmark is Mount Thule, the island's highest point.
This is a jungle, no question about it. Moisture from the surrounding waters gathers upon Mount Thule, sending rivulets down its flanks to create several streams and rivers.

The heat trapped by the trees is damp and sticky. Bring a change of clothes and plenty of fresh water, for though the Feerrott has plentiful water resources, they are generally not safe to use.
The high humidity of the region shows in the density of the vegetation.

Tall evergreen trees send down roots from high above. Vines sprout seemingly overnight, which can confuse the trails and paths.

Many forms of carnivorous plants thrive in the warm, thick air. Their presence fills the undergrowth with the smell of decay.
Travelers to the Feerrott must be on constant guard, for the thick foliage provides excellent cover for many indigenous species.
Snakes and spiders grow to immense size as there are no concentrations of large mammalian predators.
The Lizardmen still roam the area as well, keeping to their primitive ways of hunting and eating the flesh of the unwary.
Books
Halls of the Dead Creature Catalog
This item can be placed on the floor in any house type.

As I catalog various flora and fauna, I can refer to this book.

Offers the Quest
'The Halls of the Dead Creature Cataloging'


Discovered on 5 Oct 2005 at 10:17:23 PDT.
Halls of the Dead Creature Catalog
by Pearl Honeywine
While stories have said that "dead ones tell no tales," these stories are not about Stormhold or Fallen Gate. The dead of these regions are still anxious to tell their tales, as they walked the world during some of its most turbulent and violent periods.

Stormhold was the base for the ancient order called Knights of Thunder, while the First Gate was an entrance to Neriak, home of the Teir'Dal.
Stormhold's location was unknown for many seasons but is now known to be located in the foothills of eastern Antonica on Karan. On D'Lere, Fallen Gate can be reached somehow through the Commonlands.

As is usual with ancient bastions, the exact locations are generally known yet never committed to writing lest the writer find himself victim of an unfortunate accident.
Both Fallen Gate and Stormhold are primarily below ground. Carved from the stones surrounding them, the weight of the world above provides great insulation against any temperature fluctuations above.

They are generally cool, but not uncomfortably so. It is wise however to bring a cloak or other wrap to keep out the chill.
As sunshine and warmth do not penetrate into these caverns, the primary flora of Stormhold and First Gate are varieties of fungi and lichens.

One exception in First Gate is the extremely rare cavern feeder. It is pale and faintly luminescent, growing beside underground pools. It is a carnivorous plant that dips into the water to strain discarded entrails and small fry.
It is said scenes of sudden assault are haunted by those who took part in the battles.

First Gate and Stormhold prove this to be true. Ghosts and apparitions of ancient warriors and mages continue to haunt their former assignments, looking at all who enter as enemies.

Being underground regions, they are each infested with various bugs, snakes and leeches as well.
Books
Nektulos Creature Catalog
This item can be placed on the floor in any house type.

As I catalog various flora and fauna, I can refer to this book.

NO-TRADE


Discovered on 5 Oct 2005 at 13:38:52 PDT.
Nektulos Creature Catalog
by Pearl Honeywine
Before the Rending, Nektulos often lay covered in pumice-laden clouds that obscured visibility.
High winds, while rare, stir up exposed layers of ancient ash to redistribute them across the land.
This area was formerly known as Nektulos Forest and is considered part of the former Teir'Dal empire.
Nektulos forms the northern half of D'Lere, separated from the Commonlands by the Razorrock Mountains.
It is relatively easy to reach from Freeport, although the overland route is perilous.
Off the shore of its western-facing shores lies the Neriuss Flow which is surrounded by the Tranquil Sea.
The skies of Nektulos are often hazy due to the fine ash that still drifts through its air. This blocks out much direct sunlight, keeping the region's weather relatively stable.

The air can feel stifling, however, so the few residents in the area tend to congregate near lakes or the seashore where slight breezes make living conditions more tolerable.
Much of the lowlands is covered by thick woodlands which thrive on the nutrient-rich soil.
The hazy light means the plantlife is less dependent upon the sun for rejuvenation. Indeed, most of the flowers in Nektulos are night blooming specimens.
The trees have developed a thick bark to withstand the weight of accumulated ash on their branches.
In the woodlands, one will find owlbears, treants and various insects.

There are places in Nektulos where remnants of a distant past still find their way to the surface. It is not uncommon to encounter skeletons and other less savory (yet more elusive) forms.
Books
Steppes Creature Catalog
This item can be placed on the floor in any house type.

As I catalog various flora and fauna, I can refer to this book.

NO-TRADE

Offers the Quest
'Steppes Creature Cataloging'


Discovered on 5 Oct 2005 at 11:41:49 PDT.
Steppes Creature Catalog
by Pearl Honeywine
The Thundering Steppes is an area that is at once familiar and strange.

Wide, shallow valleys recall the Plains of Karana while lakes formed in the meteor strikes during the Shattering serve as a reminder that nothing is permanent, not even the shape of the lands.
The Thundering Steppes shares the continent of Karan with Antonica, separated by the high peaks of the Phantom Mountains.

Jutting southward like a sheathed dagger, the shores of the Steppes are formed by the waters of the Seafury.

Hills are steeper near the mountains and more gently sloped as they near the sea.
Wind and rain sweep across the rugged terrain and while the intensity may vary, the changing weather remains constant.

In the course of a day, one can see raging thunderstorms, bright sunny skies and light drizzles.

It pays to keep one's gear in good repair as the weather can take its toll on both metal and leather goods.
Pale green and gold, wild grass is plentiful across the plains.

It is particularly fascinating to stand (under some cover of course) and watch a wind storm sweep through the area, rolling the fine blades like waves on the sea.

Trees, though sparse, grow here as well, particularly acacia trees with their tiny leaves that let the winds blow through them without ripping them apart.
Many inhabitants from Ages past remain in the Steppes.

Centaurs form raiding parties and descend upon travelers, so it is wise to keep one's guard up.
The hill giants can be particularly aggressive, although the centaurs work to keep them in check.
The proximity to the sea brings an enchantment of sirens to the shore; beware the sound of their voices!
Books
Zek Creature Catalog
This item can be placed on the floor in any house type.

As I catalog various flora and fauna, I can refer to this book.

NO-TRADE

Offers the Quest
'Zek Creature Cataloging'

Quest reward from [40] Zek Creature Cataloging (Tome), started by examining Zek Creature Catalog (found in Enchanted Lands) (purchased from a gratified merchant) (found in Everfrost) (purchased from a gratified merchant).

Purchased from A Gratified Merchant in Antonica or The Commonlands or The Thundering Steppes or Nektulos Forest or Enchanted Lands or Everfrost or The Sinking Sands for 1c.

Discovered on 5 Oct 2005 at 18:40:05 PDT.
Zek Creature Catalog
by Pearl Honeywine
While many areas experienced changes during the Rending, the changes brought to the Jaggedpine Forest are devastating in that they are not due to the cataclysms that reshaped Norrath.

Rather, orcs staked their claim to the region and named in Zek. We call it the Orcish Wastes.
Zek lies to the north of Karan across the Coldwind Coast and over the Sea of Crossed Swords.

Not a large land mass, it is relatively close to the Antonican shores although the waters between them are deep and treacherous.
The barren slopes of Zek do not provide much in the way of a windbreak, therefore even a gentle breeze can turn into a hearty windstorm as it channels through the hills.

Due to the lack of significant shade, the surface reflects back sunlight and keeps the region warm. The mines are much cooler as they are deep beneath the surface.
The Deathfist orcs have cleared most of the area, leaving only stumps and deadwood as indication that the Jaggedpine Forest ever existed.

While pockets of trees remain, many of them are thin and scraggly. Grass grows in some areas, but is often trampled and flattened. There are no known flowering plants in the realm.
As the guards stationed at this outpost claim, you cannot throw a copper without hitting an orc.
They are not the only creatures which make traveling through Zek a hazardous journey, though. One must also keep an eye out for the various lions and the treants. The latter do not hesitate to attack first and questions later.